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How many GB does a Project Zomboid server need?

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What Factors Increase RAM Requirements for Zomboid Servers?

Key factors include player count, mods, map size, and zombie population. Each additional player adds ~100-200 MB of RAM usage. Mods like “Brita’s Weapon Pack” or custom maps can consume 500 MB–1 GB extra. Large zombie hordes or expanded building areas also strain memory, requiring incremental RAM upgrades to prevent crashes.

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Factor RAM Impact Mitigation Strategy
10+ Players +1.5-2 GB Upgrade to 6 GB minimum
Texture Packs +800 MB Use optimized assets
1000+ Zombies +400 MB Reduce respawn rates

Server administrators often underestimate environmental simulations. Weather systems, fire spread mechanics, and decaying food items collectively consume 200-300 MB. Seasonal mods like “Winter is Coming” add another layer of complexity by tracking temperature effects on players and zombies. For servers using NPC mods like Super Survivors, allocate an extra 1 GB to handle AI routines and interaction tracking. Always monitor memory usage through tools like VisualVM to identify memory leaks in custom scripts.

How Do Mods Influence Project Zomboid Server RAM Demands?

Mods dramatically increase RAM needs. Light mods add 0.5–1 GB, while overhaul mods like “Hydrocraft” or “Raven Creek” may require 2–3 GB extra. Script-heavy mods strain CPU and RAM simultaneously. Always test mod compatibility before scaling player slots, and allocate 1–2 GB of buffer memory for unstable mod configurations.

Mod Type Average RAM Usage Compatibility Risk
Quality-of-Life 300 MB Low
Map Expansions 1.2 GB Medium
Gameplay Overhauls 2 GB+ High
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Mod conflicts create compounding memory issues. For example, running both “Filibuster Rhymes’ Used Cars” and “Autotsar Trailers” without proper patches can lead to 500 MB of redundant vehicle assets loading simultaneously. Lua script modifications (e.g., custom crafting systems) often reside entirely in RAM, causing gradual bloat during extended play sessions. Consider implementing weekly server restarts and using the “Mod Manager” tool to auto-disable problematic add-ons. For modpacks exceeding 4 GB usage, switch to 64-bit Java to bypass the 32-bit memory limit.

“Project Zomboid’s Java-based architecture demands careful RAM optimization. Unlike traditional game servers, it’s sensitive to garbage collection spikes. Allocate 25% more RAM than you think you’ll need, and prioritize hosts with SSD caching for large map loads.”

— Marcus Lee, Lead Engineer at SurvivalServer Hosting

FAQ

Q: Can I run a Zomboid server on 1 GB of RAM?
A: No — the base server requires 2 GB for stable operation, even with 1 player.
Q: Does reducing zombie count lower RAM usage?
A: Yes. Cutting zombie populations by 50% may save 300–500 MB of RAM.
Q: Are pre-built hosting plans better than self-hosting?
A: For most users, yes. Hosting providers optimize hardware for Java environments and offer DDoS protection.